Скачать книги бесплатно

Сегодня:
40-летие: Подчинение / 40th Anniversary: Submission (WEB-DL)
Для некоторых подчинение - это уникальный способ получить удовольствие. Что может быть интереснее, чем добровольно подчиняться желаниям своего ...
Разврат в Общаге 4 / Dare Dorm 4 (DVDRip)
Развратная вечеринка в общаге! Наши секреты Пара пива и игра в бутылочку приводят к горячим действиям девушка-на-девочку, и вся комната трахается ...
Карта сайта Контакты Главная
Upgrade to Turbo Upgrade to Turbo
Скрыть рекламный блок

Интересное

Upgrade to Turbo

Календарь

«    Февраль 2026    »
ПнВтСрЧтПтСбВс
 1
2345678
9101112131415
16171819202122
232425262728 

Интересное

Upgrade to Turbo

Наши партнеры

Архив новостей

Февраль 2026 (68)
Январь 2026 (134)
Декабрь 2025 (149)
Ноябрь 2025 (180)
Октябрь 2025 (171)
Сентябрь 2025 (131)

Реклама

Реклама

Авторизация

Подписка на Новости:

Введите Ваш EMAIL:

Реклама

Реклама

Это интересно

Upgrade to Turbo
Реклама

Опрос

Какие жанры книг вы читаете?


Интересное

Upgrade to Turbo

Реклама

Реклама

Реклама

Реклама

Счетчик

Flag Counter
Скачать книги » Облако тегов » компютерная литература
АвторАвтор: kabota | ДатаДата: 28-02-2024, 22:10

In my first few years as a developer I assumed that hard work was all I needed. Then I was passed over for a promotion and my manager couldn’t give me feedback on what areas to improve, so I could get to the senior engineer level. I was frustrated; even bitter: not as much about missing the promotion, but because of the lack of guidance.

By the time I became a manager, I was determined to support engineers reporting to me with the kind of feedback and support I wish I would have gotten years earlier. And I did. While my team tripled over the next two years, people became visibly better engineers, and this progression was clear from performance reviews and promotions.

This book is a summary of the advice I’ve given to software engineers over the years – and then some more.
АвторАвтор: admin | ДатаДата: 28-02-2024, 21:15

"Adobe Creative 3D Workflows" brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results.
Upgrade to Turbo